Here are various examples of game concept art for worlds, vehicles and characters created over several years at Melbourne Indie studios such as Tantalus Media, Endgame Studios and Transmission Games. I love weaving story and character into level design and making effective use of colour to help establish a strong composition.
Ghoul Walk/Attack Cycle blended using Animation Layers, created for a class demonstration.
Breakdown: Animation by myself. Ghoul rig by Guillermo Lozano.
Software: Maya
I enjoy making immersive games with cohesive art style. I have over 10 years production experience working as a Game Artist, Animator, Rigger, Designer and Art Director on numerous licensed and original published titles. I have also taught game art, animation, design and programming for Melbourne Higher Education providers such a AIT, AIE and JMC Academy. This video shows some of the art and animation I have previously created for various games on the Nintendo GBA, DS, XBox, and iPhone.
Work in progress on a virtual knee app I created for anatomy students at Melbourne University. Real time IK enabled the leg to be positioned and the underlying skeletal structure to be studied.