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Here are various examples of game concept art for worlds, vehicles and characters created over several years at Melbourne Indie studios such as Tantalus Media, Endgame Studios and Transmission Games.  I love weaving story and character into level design and making effective use of colour to help establish a strong composition.

Ghoul Walk/Attack Cycle blended  using Animation Layers, created for a class demonstration.

Breakdown:  Animation by myself.  Ghoul rig by Guillermo Lozano.
Software: Maya 

I enjoy making immersive games with cohesive art style.  I have over 10 years production experience working as a Game Artist, Animator, Rigger, Designer and Art Director on numerous licensed and original published titles. I have also taught game art, animation, design and programming for Melbourne Higher Education providers such a AIT, AIE and JMC Academy.  This video shows some of the art and animation I have previously created for various  games on the  Nintendo GBA, DS, XBox, and iPhone.

Work in progress on a virtual knee app I created for anatomy students at Melbourne University.  Real time IK enabled the leg to be positioned and the underlying skeletal structure to be studied.

Adam Moder

animator, artist

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